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After all, the Moldvay generation wasn’t taught PCs were supposed to be “heroic adventurers.” Instead, we were told that you should cannibalize your dead party member’s pack for treasure, and the only reason to take the “high road” is to keep on the good side of the party’s Lawful cleric. This becomes immediately apparent with a little scrutiny for any player that grew up pre-Mentzer, pre-2nd edition. That is to say, pillaging the keep should be the main goal of any adventuring party. The Keep IS the target objective of the adventure. Which reminded ME of something I realized years ago (or at least sniffed around) but subsequently forgot in my 20+ year hiatus from Dungeons & Dragons:
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His post includes a comparison between the treasure found in the Caves of Chaos (the local dungeon) and the treasure found in the Keep, with a startling realization: the Keep yields the bigger payday (in terms of magic items and outright treasure) than the Caves…by a wide mile. In his l atest greatest post over at LotFP, Raggi does a brief analysis of the old TSR adventure module B2: The Keep on the Borderlands, including what he feels it does right and what it does NOT. For those who missed it, James Raggi is a genius.
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